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Introduction to The Industry of E-Sports

Comprehensive, accurate and efficient insight into the e-sports industry and digital world
3.8
3.8/5
(39 reviews)
106 students
Created by

7.5

Classbaze Grade®

5.7

Freshness

8.8

Popularity

7.5

Material

Comprehensive
Platform: Udemy
Video: 1h 12m
Language: English
Next start: On Demand

Best eSports classes:

Classbaze Rating

Classbaze Grade®

7.5 / 10

CourseMarks Score® helps students to find the best classes. We aggregate 18 factors, including freshness, student feedback and content diversity.

Freshness

5.7 / 10
This course was last updated on 11/2018.

Course content can become outdated quite quickly. After analysing 71,530 courses, we found that the highest rated courses are updated every year. If a course has not been updated for more than 2 years, you should carefully evaluate the course before enrolling.

Popularity

8.8 / 10
We analyzed factors such as the rating (3.8/5) and the ratio between the number of reviews and the number of students, which is a great signal of student commitment.

New courses are hard to evaluate because there are no or just a few student ratings, but Student Feedback Score helps you find great courses even with fewer reviews.

Material

7.5 / 10
Video Score: 7.7 / 10
The course includes 1h 12m video content. Courses with more videos usually have a higher average rating. We have found that the sweet spot is 16 hours of video, which is long enough to teach a topic comprehensively, but not overwhelming. Courses over 16 hours of video gets the maximum score.
The average video length is 1 hours 58 minutes of 34 eSports courses on Udemy.
Detail Score: 9.4 / 10

The top online course contains a detailed description of the course, what you will learn and also a detailed description about the instructor.

Extra Content Score: 5.5 / 10

Tests, exercises, articles and other resources help students to better understand and deepen their understanding of the topic.

This course contains:

0 article.
0 resource.
0 exercise.
0 test.

In this page

About the course

In 2017, the global E-Sports industry revenue reaching nearly 700 million US dollars, esports audience reaching 385.5 million people, we all realize the E-Sports market is huge. 
Larger user base and favorable policies have brought in large companies such as Alibaba and Tencent in China, a promising future can be insured among global potential markets. 
With the improvement of the society’s recognition of the industry, modern-day E-Sports ecosystem mainly consisting of eight primary stakeholders has become increasingly mature, no matter when it comes to tournament operating, content distributing, or brands sponsorship.
Whether you are a sports fan, an E-Sports enthusiast, or a young person curious about new things, E-Sports industry will be a good choice to start a career. 
Introduction to the Industry of  E-Sports course is taught by two young and industry-experienced lecturers, Maurice Eisenmann and Anton Ferraro. 
In order to enable you to understand the overall E-Sports industry in a more comprehensive, accurate and efficient way, this course will take you have a look on the history of E-Sports development, E-Sports business structure analysis, global E-Sports industry development tendency as well as career development suggestions.
Hopefully, this course will lead you to the world of E-Sports and equip you with necessary knowledge and skills to start a career path in the indusrty.

What can you learn from this course?

✓ Understand modern esports industry general trend and development milestones
✓ Understand marketing tools and business models in the esports environment
✓ Understand the eight primary stakeholders in the modern day esports ecosystem
✓ Analyze the power, rights along with the influence that each stakeholder possesses
✓ Understand franchising and how franchised leagues are operated
✓ Examine the differences between traditional sports and esports
✓ Understand how technological innovations impact digital-based esports trends
✓ develop the necessary skills working in the esports ecosystem
✓ Analyze global major esports markets for potential opportunities

What you need to start the course?

• No prior knowledge of esports is required
• Familiarity with basic sports management concepts is useful, but not necessary

Who is this course is made for?

• Anyone interested in esports industry
• Anyone interested in sports management
• Anyone who seeks career paths in esports ecosystem or sports industry

Are there coupons or discounts for Introduction to The Industry of E-Sports ? What is the current price?

The course costs $14.99. And currently there is a 25% discount on the original price of the course, which was $19.99. So you save $5 if you enroll the course now.
The average price is $14.1 of 34 eSports courses. So this course is 6% more expensive than the average eSports course on Udemy.

Will I be refunded if I'm not satisfied with the Introduction to The Industry of E-Sports course?

YES, Introduction to The Industry of E-Sports has a 30-day money back guarantee. The 30-day refund policy is designed to allow students to study without risk.

Are there any financial aid for this course?

Currently we could not find a scholarship for the Introduction to The Industry of E-Sports course, but there is a $5 discount from the original price ($19.99). So the current price is just $14.99.

Who will teach this course? Can I trust SPORiT.MatchPoint Lab?

SPORiT.MatchPoint Lab has created 11 courses that got 1,266 reviews which are generally positive. SPORiT.MatchPoint Lab has taught 19,423 students and received a 4.3 average review out of 1,266 reviews. Depending on the information available, we think that SPORiT.MatchPoint Lab is an instructor that you can trust.
Online Career Training in Sports Business
SPORiT offers elaborate online curriculum on sports management and business operations taught by  industry leaders in the U.S and China. Meanwhile, we organize sports business forums in both China and the U.S, to provide first-hand industry trends and information for both working professionals and graduates/current students. SPORiT also integrates diverse resources, and gathers influencers in the global sports industry to provide career consultations and exclusive job opportunities.
“MatchPoint Lab” is an online career training platform powered by SPORiT and taught by industry leaders. Registered users will have exclusive access to digital content on sports management and business operations, through which they will become competent asset to the evolving Chinese sports landscape.
Browse all courses by on Classbaze.

7.5

Classbaze Grade®

5.7

Freshness

8.8

Popularity

7.5

Material

Platform: Udemy
Video: 1h 12m
Language: English
Next start: On Demand

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