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The Complete Unity Game Development Course

Create Your Own First Person Shooter Zombie Game
4.6
4.6/5
(666 reviews)
4,671 students
Created by

9.9

Classbaze Grade®

10.0

Freshness

9.1

Popularity

10.0

Material

Create Your Own First Person Shooter Zombie Game
Platform: Udemy
Video: 20h 5m
Language: English
Next start: On Demand

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Classbaze Grade®

9.9 / 10

CourseMarks Score® helps students to find the best classes. We aggregate 18 factors, including freshness, student feedback and content diversity.

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10.0 / 10
This course was last updated on 5/2022.

Course content can become outdated quite quickly. After analysing 71,530 courses, we found that the highest rated courses are updated every year. If a course has not been updated for more than 2 years, you should carefully evaluate the course before enrolling.

Popularity

9.1 / 10
We analyzed factors such as the rating (4.6/5) and the ratio between the number of reviews and the number of students, which is a great signal of student commitment.

New courses are hard to evaluate because there are no or just a few student ratings, but Student Feedback Score helps you find great courses even with fewer reviews.

Material

10.0 / 10
Video Score: 10.0 / 10
The course includes 20h 5m video content. Courses with more videos usually have a higher average rating. We have found that the sweet spot is 16 hours of video, which is long enough to teach a topic comprehensively, but not overwhelming. Courses over 16 hours of video gets the maximum score.
The average video length is 10 hours 00 minutes of 128 Game Development Fundamentals courses on Udemy.
Detail Score: 10.0 / 10

The top online course contains a detailed description of the course, what you will learn and also a detailed description about the instructor.

Extra Content Score: 9.9 / 10

Tests, exercises, articles and other resources help students to better understand and deepen their understanding of the topic.

This course contains:

3 articles.
81 resources.
0 exercise.
0 test.

In this page

About the course

Getting started in game development doesn’t have to be scary.  All you need is the passion to learn and an inquisitive, experimental nature for combining code, animation, graphics, artificial intelligence, art and audio.  Sounds like a lot?  It is, but when you see how you as a solo developer can bring it all together there’s a touch of magic in the air.
Unity is the number one game development engine due to its ease of use and yet powerful abilities.  It works on all platforms and can export to desktop, console and mobile devices.  It’s a great way for the beginner to jump straight into the world of game development and get their hands on the tools used by AAA game studios to produce games such as Hearthstone (Blizzard Entertainment), Cities: Skylines (Colossal Order) and Monument Valley 2 (ustwo Games) and best of all, for the beginner and hobbyist it is free!
In this course, Penny demystifies Unity’s interface and plethora of tools to bring art, code, design, and more together to produce a fully-fledged First Person Shooter game completely from scratch. Using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics, and having written two award-winning books on games A.I., Penny will take you from complete noob to a confident user of Unity. Throughout, you will follow along with hands-on workshops designed to take you through every step of becoming familiar with all the functionality of the game engine.  Throughout, you will work towards the creation of a First Person Shooter set in a post-apocalyptic world complete with zombies out for the player’s brains!
This course was created with Unity 2019.3.11f however is compatible with Unity 2019.4.2f1 (LTS) on either Mac or PC.
Learn how to code, animate, and work with:
•The Unity Development Environment.
•Unity’s C# interface.
•Terrain Sculpting Tools for creating game maps.
•First Person Characters and Animations for Walking, Shooting, and Reloading.
•Pickup Items for Medical Kits and Ammunition.
•3D Models of Zombies to add Animations for Walking, Chasing and Attacking.
•An inventory system to keep track of player health and ammunition supplies.
•Navigation Meshes for programming the movement of zombies and path planning on a terrain.
•Finite State Machines for defining enemy A.I. behaviours.
•Constructing Ragdoll models for dynamic death animations.
•A Heads Up Display to inform the player of their health level and ammunition level, complete with a radar for locating zombies and a compass to guide the player home.
•Special Effects such as fire, blood splatter, and lighting techniques.
•Building the game to a standalone product.
All assets and incremental project files are included.
Contents and Overview
The course begins with a section to introduce you to the Unity interface.  If you are already familiar with Unity, you can skip to Section 3.  In this introductory session, we will cover Unity’s window system, how to add models and textures, the creation of code to manipulate the properties of models, and the physics system.
Following this, we will start work on the First Person Character (FPC).  You will learn how to add physics and code to move the character around, as well as add animated arms and a weapon that you can see in the game view.  You will also work to add animations for firing and reloading the weapon.  Audio effects for the player’s footsteps and jumping will also be included here.
Next, you will create pickup items for medical kits and ammunition that can be scattered around the game environment to provide extra resources to the player when their health or bullet levels get low.  Here you will learn about how colliders and triggers can be used to fire off code to update values on the player that store an inventory.
We will then jump into the Unity Terrain Sculpting tool and work through the creation of a large game map on which to place the FPC and enemies.  You will work with textures to colour the terrain and models, to add extra details such as trees and grass.  High-quality models of houses, rocks, fences, and other props will be included for you to be as creative as you like in developing the game environment.
By this point, you’ll be ready to start adding the zombies.  You will first begin with the zombie models and learn how to add animations to them and then move them about on the game environment using navigation meshes.  Then we will cover one of the most popular artificial intelligence techniques used in games for creating simple behaviours in non-player characters; the Finite State Machine.  You will develop enemies capable of wandering, chasing, attacking, dying, and standing idle.  These actions will be linked to the location of the player such that the zombies will ignore the player when they are far away and only attack when in range.
Once these mechanics are in place, you will learn how to use raycasts to link the player’s shooting animations with a hit to the zombie.  When hit, the zombie death animation will play and you will also be able to add in a ragdoll instead at this point.  We will work with spotlights to create a crosshair aiming system and program dead zombies to sink into the ground, to remove them from the game.
Last but not least, we tie everything together with a Heads Up Display complete with health meter, an ammunition count, a radar for detecting nearby zombies, and a compass to point the player toward their goal location.
Once you have put all the game mechanics in place, you’ll learn several techniques for taking your game to a more professional level with special effects, extra audio & feedback, and a main menu switching system.
This is the perfect course to get started with Unity if you are an absolute beginner or learn a few extra techniques if you are familiar with the engine. 
What students are saying about Penny’s courses:
•Excellent course!! I am already in game development industry and there is one quote here that “Whenever you are not able to solve complex problem, its the right time to get back to the BASICS”
•Penny is a natural born teacher, able to explain otherwise difficult concepts in a fun, engaging way that just make such simple sense, and makes you wish you would have had her for a high-school teacher so long ago.
•This course is absolute gold! I am a Software Engineering Teacher as well as a solo game developer, and of all the courses I have taken on Udemy, this is has been the most useful and eye opening by far.

What can you learn from this course?

✓ The Unity Game Engine Software
✓ Creating and animating a first person character for use in an FPS
✓ Animating humanoid models and NPCs
✓ Artificial Intelligence techniques for defining the behaviour of non-player characters
✓ Using particle systems to simulate fire, fog and blood
✓ Using physics to develop a shooting mechanic with rag doll animations
✓ Unity’s Canvas to develop an integrated heads up display with maps, radar and compass
✓ How to create pickup items with colliders and triggers
✓ Add position checkpoints to save player locations
✓ Add dynamic visual and audio special effects
✓ Unity’s Terrain Sculpting System for developing game maps
✓ How to use lighting to enhance a game environment
✓ Post Processing Techniques to enhance the look of a game environment
✓ How to build a standalone game from Unity

What you need to start the course?

• Students must be confident with a procedural or object-oriented programming language such as C
#• Students will require a Mac or PC with the free version of Unity installed

Who is this course is made for?

• Beginners interested in learning Unity and game development from scratch
• Beginners already familiar with Unity who want to learn how to create a First Person Shooter

Are there coupons or discounts for The Complete Unity Game Development Course ? What is the current price?

The course costs $19.99. And currently there is a 33% discount on the original price of the course, which was $29.99. So you save $10 if you enroll the course now.
The average price is $16.2 of 128 Game Development Fundamentals courses. So this course is 23% more expensive than the average Game Development Fundamentals course on Udemy.

Will I be refunded if I'm not satisfied with the The Complete Unity Game Development Course course?

YES, The Complete Unity Game Development Course has a 30-day money back guarantee. The 30-day refund policy is designed to allow students to study without risk.

Are there any financial aid for this course?

Currently we could not find a scholarship for the The Complete Unity Game Development Course course, but there is a $10 discount from the original price ($29.99). So the current price is just $19.99.

Who will teach this course? Can I trust Codestars by Rob Percival?

Codestars by Rob Percival has created 75 courses that got 435,720 reviews which are generally positive. Codestars by Rob Percival has taught 2,059,281 students and received a 4.5 average review out of 435,720 reviews. Depending on the information available, we think that Codestars by Rob Percival is an instructor that you can trust.
Teaching the Next Generation of Coders
Hi, I’m Dr Penny de Byl.  I’m a full stack developer of most things computer sciency and academic with a true passion for teaching.  I’ve been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I’ve also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.
I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I’ve won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council’s Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.
I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I’m excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.

Browse all courses by on Classbaze.

9.9

Classbaze Grade®

10.0

Freshness

9.1

Popularity

10.0

Material

Platform: Udemy
Video: 20h 5m
Language: English
Next start: On Demand

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