In this game design course, you’ll learn how to use Unreal Engine’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 110 fun-to-follow video lessons. You’ll learn how to:
•Download, install, and setup a project in the Unreal Engine
•Create a new landscape
•Import existing (real world!) landscapes
•Stitch together multiple landscapes to create massive open worlds
•Sculpt mountains, valleys, plateaus, and caves
•Create a landscape material
•Paint landscape surfaces with mud, grass, rock, or snow textures
•Utilize Blueprint Brushes to sculpt and paint a landscape
•Spawn different visual and audio effects based on the surface type a character is traveling upon
•Populate a landscape with grass, flower, bush, or tree foliage
•Populate a landscape with road, fence, and river splines
•Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)
•Create a day / night cycle
•Add fog & God rays
•Stream sections of your Open World in and out
•Visually profile and debug your landscape’s performance
•And more!
With the knowledge gained in these video lessons, you will have the necessary skills to start building your OWN open world environments!
A complete guide that takes you through every step of building a professional and polished SHMUP game using UE4.
4.3
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