In this series, you will learn Unreal Engine C++ programming from the basics all the way up to packaging a complete video game. You will learn all of the following and more:
•Object, Actor, Pawn and Character creation, and the differences between these classes
•Coding a complete character class, complete with animations and user input
•Finding a nearly endless selection of free assets and how to download and use them for your game
•Enemy movement and behavior
•Combat with melee weapons
•Picking up and equipping items
•Damage, Hit Points and Death
•HUD elements including Health and Stamina Bars as well as Icons
•How to create menus, including a Pause menu
•Saving and Loading game data even after turning off the computer or exiting the game
•Switching levels in game
•Floating platforms using interpolation
•Timers for delays in game logic
•Trigger volumes, pressure switches, and doors
•Bombs, explosives and hazards
•Logging and drawing spheres for debug purposes
•Using C++ concepts applied to game development
•Much much more!
This is a C++ course and some basic knowledge of the C++ (or a similar language) is needed. If you don’t have the basics of C++ down, my first course teaches everything you need to know for this course.
Created in collaboration with Epic Games. Learn C++ from basics while making your first 5 video games in Unreal
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303,638 students